Sunday 7 December 2014

HTML5 - A current trend

The first web browser, Mosaic, was introduced in 1993. A year later Netscape, based on Mosaic, was introduced and the net began to become popular.HTML was used in both browsers, but there was no "standard" HTML until the introduction of HTML 2.0.
HTML 2.0 was first published in 1995.* HTML 3.0 was published two years later and 4.01 two years after that. HTML 4.01 has been the work horse of the net ever since.

Netscape came out soon after Mosaic and did much to popularize the internet.
Netscape wikipedia

The first "working draft" of HTML5 came out in January of 2008 and it already has surprisingly broad browser support. However HTML5 is not yet fully implemented and won't be for some years yet. There are any number of planning committees that have plans to make it a "Recommendation", but such plans are still in the planning phase – and don't plan on that changing anytime soon. **
Two groups, the W3C and the WHATWG, are in charge of developing HTML5. Why two groups? "The WHATWG was formed in response to the slow development of web standards monitored by the W3C." wikipedia – In other words they got in a fight and parted ways.
They say they have since kissed and made up. Both groups agree that it's going to take years to fully implement HTML5, though it will be in wide use long before then – assuming that, like eColi, they don't divide and multiply again.
Many on the boards of W3C and WHATWG work for competing browser companies. Inevitably conflicts of interest (for example MS's brutal attempt in the late 1990s to control it all - wikipedia), have provoked problems, but I will admit – albeit begrudgingly, that on the whole they have done a reasonably good job.
In many ways HTML5 is not all that different that 4.01. Certain tags, such as the <font> tag, that were "deprecated" (but worked) in HTML 4.01, don't work in HTML5. There are a number of other odds and ends that have been changed, but they tidy up old messes rather than introduce fundamental changes.
Fundamental changes are coming with the development of APIs that will run in HTML5 – exciting and powerful new tools that will take the internet places we can't begin to imagine. Also new elements such as the <header>,<nav> and <article> have been introduced which will help search engines analyze web pages better.
The internet will absorb television the way it has telephone technology. Now if you want to add video to your page you either have to add a complicated script to your page, embed a YouTube video or have to open it in a separate application such as Windows Media Player. The former is not easy and the latter two lack professional polish. HTML5's new <video> tag will solve that problem. At the moment no one can agree on what video format to use. Eventually they will work that out and when they do making and distributing television programs will be within the reach of everyone who can make videos and write HTML.
If you want to see an example of what will be first sign up for YouTube's HTML5 betahttp://www.youtube.com/html5, select "Join the HTML5 Trial". Then close that window, clickhttp://www.youtube.com/embed/3NjXs_nXB5U and listen to Howlin Wolf ask "How Many More Years?" In theory there should be no problem but it is still in beta so who knows. ***
With the introduction of IE9 even Microsoft is getting on board with most of HTML's newer elements. Chrome, Firefox, Opera and Safari have complied to most HTML5 standards for some time.
HTML5 is not just the future of web design, it's the present.

Friday 7 November 2014

PHP Function's - Simple way to understand its features

PHP functions are similar to other programming languages. A function is a piece of code which takes one more input in the form of parameter and does some processing and returns a value.
You already have seen many functions like fopen() and fread() etc. They are built-in functions but PHP gives you option to create your own functions as well.
There are two parts which should be clear to you:
  • Creating a PHP Function
  • Calling a PHP Function
In fact you hardly need to create your own PHP function because there are already more than 1000 of built-in library functions created for different area and you just need to call them according to your requirement.

Creating PHP Function:

Its very easy to create your own PHP function. Suppose you want to create a PHP function which will simply write a simple message on your browser when you will call it. Following example creates a function called writeMessage() and then calls it just after creating it.
Note that while creating a function its name should start with keyword function and all the PHP code should be put inside { and } braces as shown in the following example below:
<html>
<head>
<title> PHP Function</title>
</head>
<body>

<?php
/* Defining a PHP Function */
function writeMessage()
{
  echo "Let we learn it";
}
/* Calling a PHP Function */
writeMessage();
?>
</body>
</html>
This will display following result:
Let we learn it

PHP Functions with Parameters:

PHP gives you option to pass your parameters inside a function. You can pass as many as parameters your like. These parameters work like variables inside your function. Following example takes two integer parameters and add them together and then print them.
<html>
<head>
<title>PHP Function</title>
</head>
<body>

<?php
function addFunction($num1, $num2)
{
  $sum = $num1 + $num2;
  echo "Sum of the two numbers is : $sum";
}
addFunction(10, 20);
?>
</body>
</html>
This will display following result:
Sum of the two number is : 30

Passing Arguments by Reference:

It is possible to pass arguments to functions by reference. This means that a reference to the variable is manipulated by the function rather than a copy of the variable's value.
Any changes made to an argument in these cases will change the value of the original variable. You can pass an argument by reference by adding an ampersand to the variable name in either the function call or the function definition.
Following example depicts both the cases.
<html>
<head>
<title>Passing Argument by Reference</title>
</head>
<body>
<?php
function addFive($num)
{
   $num += 5;
}

function addSix(&$num)
{
   $num += 6;
}
$orignum = 10;
addFive( &$orignum );
echo "Original Value is $orignum<br />";
addSix( $orignum );
echo "Original Value is $orignum<br />";
?>
</body>
</html>
This will display following result:
Original Value is 15
Original Value is 21 

PHP Functions retruning value:

A function can return a value using the return statement in conjunction with a value or object. return stops the execution of the function and sends the value back to the calling code.
You can return more than one value from a function using return array(1,2,3,4).
Following example takes two integer parameters and add them together and then returns their sum to the calling program. Note that return keyword is used to return a value from a function.
<html>
<head>
<title>Writing PHP Function which returns value</title>
</head>
<body>

<?php
function addFunction($num1, $num2)
{
  $sum = $num1 + $num2;
  return $sum;
}
$return_value = addFunction(10, 20);
echo "Returned value from the function : $return_value";
?>
</body>
</html>
This will display following result:
Returned value from the function : 30

Setting Default Values for Function Parameters:

You can set a parameter to have a default value if the function's caller doesn't pass it.
Following function prints NULL in case use does not pass any value to this function.
<html>
<head>
<title>PHP Function which returns value</title>
</head>
<body>

<?php
function printMe($param = NULL)
{
   print $param;
}
printMe("letwelearnit");
printMe();
?>

</body>
</html>
This will produce following result:
letwelearnit

Dynamic Function Calls:

It is possible to assign function names as strings to variables and then treat these variables exactly as you would the function name itself. Following example depicts this behaviour.
<html>
<head>
<title>Dynamic Function Calls</title>
</head>
<body>
<?php
function sayHello()
{
   echo "Hello<br />";
}
$function_holder = "sayHello";
$function_holder();
?>
</body>
</html>
This will display following result:
Hello

Saturday 18 October 2014

Capturing image in Android

Hi friends let us learn how to create a camera based application in android.

Basics for capturing a image using existing camera in our mobile

You will use MediaStore.ACTION_IMAGE_CAPTURE to launch an existing camera application installed on your phone. Its syntax is given below
Intent intent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE);
Apart from the above , there are other availaible Intents provided by MediaStore. They are listed as follows
Sr.NoIntent type and description
1ACTION_IMAGE_CAPTURE_SECURE
It returns the image captured from the camera , when the device is secured
2ACTION_VIDEO_CAPTURE
It calls the existing video application in android to capture video
3EXTRA_SCREEN_ORIENTATION
It is used to set the orientation of the screen to vertical or landscape
4EXTRA_FULL_SCREEN
It is used to control the user interface of the ViewImage
5INTENT_ACTION_VIDEO_CAMERA
This intent is used to launch the camea in the video mode
6EXTRA_SIZE_LIMIT
It is used to specify the size limit of video or image capture size
Now you will use the function startActivityForResult to launch this activity and wait for its result. Its syntax is given below
startActivityForResult(intent,0)
This method has been defined in the activity class. We are calling it from main activity. There are methods defined in the activity class that does the same job , but used when you are not calling from the activity but from somewhere else. They are listed below

Sr.NoActivity function description
1startActivityForResultIntentintent,intrequestCode,Bundleoptions
It starts an activity , but can take extra bundle of options with it
2startActivityFromChildActivitychild,Intentintent,intrequestCode
It launch the activity when your activity is child of any other activity
3startActivityFromChildActivitychild,Intentintent,intrequestCode,Bundleoptions
It work same as above , but it can take extra values in the shape of bundle with it
4startActivityFromFragmentFragmentfragment,Intentintent,intrequestCode
It launches activity from the fragment you are currently inside
5startActivityFromFragmentFragmentfragment,Intentintent,intrequestCode,Bundleoptions
It not only launches the activity from the fragment , but can take extra values with it
No matter which function you used to launch the activity , they all return the result. The result can be obtained by overriding the function onActivityResult.

Example

Here is an example that shows how to launch the exisitng camera application to capture an image and display the result in the form of bitmap
To experiment with this example , you need to run this on an actual device on which camera is supported.
StepsDescription
1You will use Eclipse IDE to create an Android application and name it as Camera under a package com.example.camera. While creating this project, make sure you Target SDK and Compile With at the latest version of Android SDK to use higher levels of APIs.
2Modify src/MainActivity.java file to add intent code to launch the activity and result method to recieve the output.
3Modify layout XML file res/layout/activity_main.xml add any GUI component if required. Here we add only imageView and a textView.
4Modify res/values/strings.xml to define required constant values
5Run the application and choose a running android device and install the application on it and verify the results.
Following is the content of the modified main activity file src/com.example.camera/MainActivity.java.
package com.example.camera;


import android.os.Bundle;
import android.app.Activity;
import android.content.Intent;
import android.graphics.Bitmap;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.ImageView;

public class MainActivity extends Activity {

ImageView imgFavorite;

   @Override
   protected void onCreate(Bundle savedInstanceState) {
      super.onCreate(savedInstanceState);
      setContentView(R.layout.activity_main);
      imgFavorite = (ImageView)findViewById(R.id.imageView1);
      imgFavorite.setOnClickListener(new OnClickListener() {
         @Override
         public void onClick(View v) {
            open();
         }
      });
   }
   public void open(){
      Intent intent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE);
      startActivityForResult(intent, 0);
   }

   @Override
   protected void onActivityResult(int requestCode, int resultCode, Intent data) {
      // TODO Auto-generated method stub
      super.onActivityResult(requestCode, resultCode, data);
      Bitmap bp = (Bitmap) data.getExtras().get("data");
      imgFavorite.setImageBitmap(bp);
   }
   @Override
   public boolean onCreateOptionsMenu(Menu menu) {
      // Inflate the menu; this adds items to the action bar if it is present.
      getMenuInflater().inflate(R.menu.main, menu);
      return true;
   }
}
Following will be the content of res/layout/activity_main.xml file:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
   xmlns:tools="http://schemas.android.com/tools"
   android:layout_width="match_parent"
   android:layout_height="match_parent"
   android:paddingBottom="@dimen/activity_vertical_margin"
   android:paddingLeft="@dimen/activity_horizontal_margin"
   android:paddingRight="@dimen/activity_horizontal_margin"
   android:paddingTop="@dimen/activity_vertical_margin"
   tools:context=".MainActivity"> 

   <ImageView
   android:id="@+id/imageView1"
   android:layout_width="match_parent"
   android:layout_height="match_parent"
   android:layout_marginLeft="34dp"
   android:layout_marginTop="36dp"
   android:contentDescription="@string/hello_world"
   android:src="@drawable/ic_launcher" />

   <TextView
   android:id="@+id/textView1"
   android:layout_width="wrap_content"
   android:layout_height="wrap_content"
   android:layout_alignParentTop="true"
   android:layout_alignRight="@+id/imageView1"
   android:text="@string/tap"
   android:textAppearance="?android:attr/textAppearanceLarge" />

</RelativeLayout>
Following will be the content of res/values/strings.xml to define one new constants
<?xml version="1.0" encoding="utf-8"?>
<resources>
   <string name="app_name">Camera</string>
   <string name="action_settings">Settings</string>
   <string name="hello_world">Hello world!</string>
   <string name="tap">Tap the image to open the camera!!</string>
</resources>
Following is the default content of AndroidManifest.xml:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
   package="com.example.camera"
   android:versionCode="1"
   android:versionName="1.0" >

   <uses-sdk
      android:minSdkVersion="8"
      android:targetSdkVersion="17" />

   <application
      android:allowBackup="true"
      android:icon="@drawable/ic_launcher"
      android:label="@string/app_name"
      android:theme="@style/AppTheme" >
         <activity
            android:name="com.example.camera.MainActivity"
            android:label="@string/app_name" >
            <intent-filter>
               <action android:name="android.intent.action.MAIN" />

               <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
   </application>

</manifest>
Let's try to run your Camera application. I assume you have connected your actual Android Mobile device with your computer. To run the app from Eclipse, open one of your project's activity files and click Run Eclipse Run Icon icon from the toolbar.

Wednesday 8 October 2014

Basic gateway to learn python

Preliminary fluff

So, you want to learn the Python programming language but can't find a concise and yet full-featured tutorial. This tutorial will attempt to teach you Python in 10 minutes. It's probably not so much a tutorial as it is a cross between a tutorial and a cheatsheet, so it will just show you some basic concepts to start you off. Obviously, if you want to really learn a language you need to program in it for a while. I will assume that you are already familiar with programming and will, therefore, skip most of the non-language-specific stuff. The important keywords will be highlighted so you can easily spot them. Also,pay attention because, due to the terseness of this tutorial, some things will be introduced directly in code and only briefly commented on.

Properties

Python is strongly typed (i.e. types are enforced), dynamically, implicitly typed (i.e. you don't have to declare variables), case sensitive (i.e. var and VAR are two different variables) and object-oriented (i.e. everything is an object).

Getting help

Help in Python is always available right in the interpreter. If you want to know how an object works, all you have to do is call help(<object>)! Also useful are dir(), which shows you all the object's methods, and <object>.__doc__, which shows you its documentation string:
>>> help(5)
Help on int object:
(etc etc)

>>> dir(5)
['__abs__', '__add__', ...]

>>> abs.__doc__
'abs(number) -> number

Return the absolute value of the argument.'

Syntax

Python has no mandatory statement termination characters and blocks are specified by indentation. Indent to begin a block, dedent to end one. Statements that expect an indentation level end in a colon (:). Comments start with the pound (#) sign and are single-line, multi-line strings are used for multi-line commentsValues are assigned (in fact, objects are bound to names) with the _equals_ sign ("="), andequality testing is done using two _equals_ signs ("=="). You can increment/decrement values using the += and -= operators respectively by the right-hand amount. This works on many datatypes, strings included. You can also use multiple variables on one line. For example:
>>> myvar = 3
>>> myvar += 2
>>> myvar
5
>>> myvar -= 1
>>> myvar
4
"""This is a multiline comment.
The following lines concatenate the two strings."""
>>> mystring = "Hello"
>>> mystring += " world."
>>> print mystring
Hello world.
# This swaps the variables in one line(!).
# It doesn't violate strong typing because values aren't
# actually being assigned, but new objects are bound to
# the old names.
>>> myvar, mystring = mystring, myvar

Data types

The data structures available in python are lists, tuples and dictionaries. Sets are available in the setslibrary (but are built-in in Python 2.5 and later). Lists are like one-dimensional arrays (but you can also have lists of other lists), dictionaries are associative arrays (a.k.a. hash tables) and tuples are immutable one-dimensional arrays (Python "arrays" can be of any type, so you can mix e.g. integers, strings, etc in lists/dictionaries/tuples). The index of the first item in all array types is 0. Negative numbers count from the end towards the beginning, -1 is the last item. Variables can point to functions. The usage is as follows:
>>> sample = [1, ["another", "list"], ("a", "tuple")]
>>> mylist = ["List item 1", 2, 3.14]
>>> mylist[0] = "List item 1 again" # We're changing the item.
>>> mylist[-1] = 3.21 # Here, we refer to the last item.
>>> mydict = {"Key 1": "Value 1", 2: 3, "pi": 3.14}
>>> mydict["pi"] = 3.15 # This is how you change dictionary values.
>>> mytuple = (1, 2, 3)
>>> myfunction = len
>>> print myfunction(mylist)
3
You can access array ranges using a colon (:). Leaving the start index empty assumes the first item, leaving the end index assumes the last item. Negative indexes count from the last item backwards (thus -1 is the last item) like so:
>>> mylist = ["List item 1", 2, 3.14]
>>> print mylist[:]
['List item 1', 2, 3.1400000000000001]
>>> print mylist[0:2]
['List item 1', 2]
>>> print mylist[-3:-1]
['List item 1', 2]
>>> print mylist[1:]
[2, 3.14]
# Adding a third parameter, "step" will have Python step in
# N item increments, rather than 1.
# E.g., this will return the first item, then go to the third and
# return that (so, items 0 and 2 in 0-indexing).
>>> print mylist[::2]
['List item 1', 3.14]

Strings

Its strings can use either single or double quotation marks, and you can have quotation marks of one kind inside a string that uses the other kind (i.e. "He said 'hello'." is valid). Multiline strings are enclosed in _triple double (or single) quotes_ ("""). Python supports Unicode out of the box, using the syntax u"This is a unicode string". To fill a string with values, you use the % (modulo) operator and a tuple. Each %s gets replaced with an item from the tuple, left to right, and you can also use dictionary substitutions, like so:
>>>print "Name: %s\
Number: %s\
String: %s" % (myclass.name, 3, 3 * "-")
Name: Poromenos
Number: 3
String: ---

strString = """This is
a multiline
string."""

# WARNING: Watch out for the trailing s in "%(key)s".
>>> print "This %(verb)s a %(noun)s." % {"noun": "test", "verb": "is"}
This is a test.

Flow control statements

Flow control statements are iffor, and while. There is no select; instead, use if. Use for to enumerate through members of a list. To obtain a list of numbers, use range(<number>). These statements' syntax is thus:
rangelist = range(10)
>>> print rangelist
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
for number in rangelist:
    # Check if number is one of
    # the numbers in the tuple.
    if number in (3, 4, 7, 9):
        # "Break" terminates a for without
        # executing the "else" clause.
        break
    else:
        # "Continue" starts the next iteration
        # of the loop. It's rather useless here,
        # as it's the last statement of the loop.
        continue
else:
    # The "else" clause is optional and is
    # executed only if the loop didn't "break".
    pass # Do nothing

if rangelist[1] == 2:
    print "The second item (lists are 0-based) is 2"
elif rangelist[1] == 3:
    print "The second item (lists are 0-based) is 3"
else:
    print "Dunno"

while rangelist[1] == 1:
    pass

Functions

Functions are declared with the "def" keyword. Optional arguments are set in the function declaration after the mandatory arguments by being assigned a default value. For named arguments, the name of the argument is assigned a value. Functions can return a tuple (and using tuple unpacking you can effectively return multiple values). Lambda functions are ad hoc functions that are comprised of a single statement. Parameters are passed by reference, but immutable types (tuples, ints, strings, etc) *cannot be changed*. This is because only the memory location of the item is passed, and binding another object to a variable discards the old one, so immutable types are replaced. For example:
# Same as def funcvar(x): return x + 1
funcvar = lambda x: x + 1
>>> print funcvar(1)
2

# an_int and a_string are optional, they have default values
# if one is not passed (2 and "A default string", respectively).
def passing_example(a_list, an_int=2, a_string="A default string"):
    a_list.append("A new item")
    an_int = 4
    return a_list, an_int, a_string

>>> my_list = [1, 2, 3]
>>> my_int = 10
>>> print passing_example(my_list, my_int)
([1, 2, 3, 'A new item'], 4, "A default string")
>>> my_list
[1, 2, 3, 'A new item']
>>> my_int
10

Classes

Python supports a limited form of multiple inheritance in classes. Private variables and methods can be declared (by convention, this is not enforced by the language) by adding at least two leading underscores and at most one trailing one (e.g. "__spam"). We can also bind arbitrary names to class instances. An example follows:
class MyClass(object):
    common = 10
    def __init__(self):
        self.myvariable = 3
    def myfunction(self, arg1, arg2):
        return self.myvariable

    # This is the class instantiation
>>> classinstance = MyClass()
>>> classinstance.myfunction(1, 2)
3
# This variable is shared by all classes.
>>> classinstance2 = MyClass()
>>> classinstance.common
10
>>> classinstance2.common
10
# Note how we use the class name
# instead of the instance.
>>> MyClass.common = 30
>>> classinstance.common
30
>>> classinstance2.common
30
# This will not update the variable on the class,
# instead it will bind a new object to the old
# variable name.
>>> classinstance.common = 10
>>> classinstance.common
10
>>> classinstance2.common
30
>>> MyClass.common = 50
# This has not changed, because "common" is
# now an instance variable.
>>> classinstance.common
10
>>> classinstance2.common
50

# This class inherits from MyClass. The example
# class above inherits from "object", which makes
# it what's called a "new-style class".
# Multiple inheritance is declared as:
# class OtherClass(MyClass1, MyClass2, MyClassN)
class OtherClass(MyClass):
    # The "self" argument is passed automatically
    # and refers to the class instance, so you can set
    # instance variables as above, but from inside the class.
    def __init__(self, arg1):
        self.myvariable = 3
        print arg1

>>> classinstance = OtherClass("hello")
hello
>>> classinstance.myfunction(1, 2)
3
# This class doesn't have a .test member, but
# we can add one to the instance anyway. Note
# that this will only be a member of classinstance.
>>> classinstance.test = 10
>>> classinstance.test
10

Exceptions

Exceptions in Python are handled with try-except [exceptionname] blocks:
def some_function():
    try:
        # Division by zero raises an exception
        10 / 0
    except ZeroDivisionError:
        print "Oops, invalid."
    else:
        # Exception didn't occur, we're good.
        pass
    finally:
        # This is executed after the code block is run
        # and all exceptions have been handled, even
        # if a new exception is raised while handling.
        print "We're done with that."

>>> some_function()
Oops, invalid.
We're done with that.

Importing

External libraries are used with the import [libname] keyword. You can also use from [libname] import [funcname] for individual functions. Here is an example:
import random
from time import clock

randomint = random.randint(1, 100)
>>> print randomint
64

File I/O

Python has a wide array of libraries built in. As an example, here is how serializing (converting data structures to strings using the pickle library) with file I/O is used:
import pickle
mylist = ["This", "is", 4, 13327]
# Open the file C:\\binary.dat for writing. The letter r before the
# filename string is used to prevent backslash escaping.
myfile = open(r"C:\\binary.dat", "w")
pickle.dump(mylist, myfile)
myfile.close()

myfile = open(r"C:\\text.txt", "w")
myfile.write("This is a sample string")
myfile.close()

myfile = open(r"C:\\text.txt")
>>> print myfile.read()
'This is a sample string'
myfile.close()

# Open the file for reading.
myfile = open(r"C:\\binary.dat")
loadedlist = pickle.load(myfile)
myfile.close()
>>> print loadedlist
['This', 'is', 4, 13327]

Miscellaneous

  • Conditions can be chained1 < a < 3 checks that a is both less than 3 and greater than 1.
  • You can use del to delete variables or items in arrays.
  • List comprehensions provide a powerful way to create and manipulate lists. They consist of an expression followed by a for clause followed by zero or more if or for clauses, like so:
>>> lst1 = [1, 2, 3]
>>> lst2 = [3, 4, 5]
>>> print [x * y for x in lst1 for y in lst2]
[3, 4, 5, 6, 8, 10, 9, 12, 15]
>>> print [x for x in lst1 if 4 > x > 1]
[2, 3]
# Check if a condition is true for any items.
# "any" returns true if any item in the list is true.
>>> any([i % 3 for i in [3, 3, 4, 4, 3]])
True
# This is because 4 % 3 = 1, and 1 is true, so any()
# returns True.

# Check for how many items a condition is true.
>>> sum(1 for i in [3, 3, 4, 4, 3] if i == 4)
2
>>> del lst1[0]
>>> print lst1
[2, 3]
>>> del lst1
  • Global variables are declared outside of functions and can be read without any special declarations, but if you want to write to them you must declare them at the beginning of the function with the "global" keyword, otherwise Python will bind that object to a new local variable (be careful of that, it's a small catch that can get you if you don't know it). For example:
number = 5

def myfunc():
    # This will print 5.
    print number

def anotherfunc():
    # This raises an exception because the variable has not
    # been bound before printing. Python knows that it an
    # object will be bound to it later and creates a new, local
    # object instead of accessing the global one.
    print number
    number = 3

def yetanotherfunc():
    global number
    # This will correctly change the global.
    number = 3

 I hope this tutorial have made your transition in Python easier. Please leave comments if you believe there is something that could be improved or added or if there is anything else you would like to see (classes, error handling, anything).